Fast Food 2
A downloadable game
Fast Food 2 Amiga is based on the original Fast Food , originally created by the Oliver Twins for CodeMasters in 1989.
You play as Dizzy, fresh from his latest adventures. Now he is feeling particularly hungry and has the task of chasing down and scoffing as many pizza, burgers and fizzy drinks as he can.
As you progress, avoid the slimes that will often chase you around, some are faster than others!
- 25 levels of mayhem, split into 5 zones.
- 3 difficulty levels.
- Multiple audio tracks.
- High scores.
Powerups include:
Speed boots - Temporary speed boost to help catch food and avoid slimes, beware though, you don't want to run into trouble.
Shield - Prevents slimes from getting to you, again temporally.
Red bottle - Destroys all slimes on screen, but they wont be gone long!
Blue bottle - Will freeze the slimes, also allowing Dizzy to safely pass through them.
Score extra lives by collecting all the stars on each level.
*please note, while the game itself is complete, audio is a work in progress. A final version of the game will be released in the very near future.
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Key controls
P - Pause/Un-pause game.
ESC (in-game) - Return to title screen from within the game.
ESC (title screen) - Quit to desktop/OS.
+ or - (in-game) - Music volume control.
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Recommended Requirements:
A suitable 1 button controller.
An a1200 or a4000 AGA Amiga. Should also work on any device capable of AGA, such as CD32 and Amiga Mini.
Any cpu at running at 14MHz or better (fast ram is nice and harddrive highly recommend)
Currently, an Amiga .adf file is available. You can simply drag the disk to your desktop, to install on your hard drive, then run the exe.
An lha archive, for use on workbench, is available, if preferred.
HDD installer *currently unavailable*
(Disclaimer: Please use this file at your own risk. I accept no responsibility for any damage it may cause. However, there really should be no issue whatsoever).
Also works with an emulator such as WinUAE.
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Version 1.0
(AmiGameJam Release)
Bugs to fix:
- On extremely rare occasions, you can break the restart after losing a life, if a powerup is hit immediately after.
- Please report any issues you find. I cannot test the game on every single setup but please let me know what machine you have when reporting bugs.
To Do:
- Audio to be complete.
- Add high score save.
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Credits:
Code and testing by Acidbottle
In-game music and audio by J.M.D. Title music is uncredited.
Created in Scorpion Engine, with additional assistance by Earok.
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Massive thank you to everyone who has donated, left comments, reviews and suggestions to date. This motivates future updates and projects.
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Comments
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Very cool game with nice graphics. Our German-language review can be found in our recorded livestream starting at 03:18:15. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
E' carino. Pero' sinceramente preferisco di gran lunga gli effetti sonori anziche' la musichetta ripetitiva !!
Ciao e grazie per i tuoi commenti! L'audio è ancora in fase di elaborazione, con l'audio su 3 tracce, spero di aggiungere effetti speciali solo in una build futura. Nel frattempo, puoi abbassare la musica usando i tasti più e meno sull'Amiga.
Cool game, thank you.
this game better have the mcrib or else!
Haha! Maccys DLC planned for future release (this is a mcfib).
Very nice game!
Great video Sabreman, thank you!