You made finally honor to a great game which was never ported to the Amiga ! You have pretty done a 1:1 clone of the arcade, which is amazing ! Just the music is still a bit screwed... I'd have avoided the percussions, which were not present in the original, plus at some point the music goes down by one octave. But I am sure that you will iteratively reach the perfection !
Thank you for giving the game a go! Audio wise, while not 1:1 to arcade, it is fairly near. It is a project that can be improved, in particular slightly more refined player movement and camera mechanics. While updates have not been many in recent times, it will for sure see improvement in the future, when time allows.
You did a great job in bringing Wonder Boy to the Amiga. Even with some of the small hiccups and odd jump physics it plays very nicely, I rank the game highly and it's only some small things that keep it from true greatness.
I think a lot of people play with a two button joypad for the Amiga these days, so providing an option for the arcade style physics will make a lot of sense and people happy, but also keep the current jump physics as an option too for people who have the Atari one button joysticks, as it does make things easier.
For me, you only have to amend the jump physics, the jumping behavior of the green frogs, and squish some minor bugs for this to be one of the absolute best Amiga games and arcade conversions out there! :)
Hello and thank you for your nice comments, am pleased you have been enjoying the game.
It is quite a challenge to create 2 distinct and separate control mechanics, so will need to find the right balance of purist and modern. They certainly needs a tiny bit more refinement I completely agree.
Apologies for the few silly bugs that exist in the latest build, I will patch these out as soon as time allows, it may be some weeks but it is on the list of things to do. I also want to improve the springboards as a priority, they do not function perfectly at present.
Another thing I am working on is the camera behavior, to behave more in line with the arcade version. It is quite time consuming but along with some bug fixes will try and activate this across the first 4 stages as a taster.
Thank you for making the game and supporting the Amiga community! :) I look forward to the next version and hope it's not too time consuming or difficult to pull off for you.
Out of curiosity, are you also currently working on Wonderboy 3? I keep seeing demo's pop up on YouTube, so wondering if that was something you could also be pursuing.
Yes, guilty as charged! Had started developing WBIII Monster Lair for Amiga AGA.
A lot of the game's base mechanics are done, all assets done, including a fantastic music score from JMD.
However, it is in a state of mild development hell. A combination of other projects taking a priority and some boss mechanics that are tricky to implement.
Its a slow burn but hopeful of continuing the project in the future.
The game is one of my favorite arcades of all time and this port for the Amiga is truly excellent despite the various small bugs it has.I played and uploaded a longplay and really enjoyed the game.
Wow! That is an exceptional video, perhaps the very best I have seen on this game, thank you so much for uploading. Kudos for your playthrough also, you are clearly very skilled at this, despite the many bugs!
I really do want and need to update this game, at least half the bugs I spotted in your run should not have been there at all. I released a minor update which seemed to have broke many things, huge apologies for that, though you show it will not prevent game completion at least.
The final secret levels I had promised to add and will surely do so in time, along with highscore entry and other minor improvements. At the time this was created my skills with Scorpion Engine were low, I think if I re-did this today I would hope to create a much better and polished version.
As a final note, a contentious issue was the player gravity and movement mechanics. They are far more forgiving than the original game, I did want to make it more accessible for the modern gamer, though again it could be a little more refined further still.
Since the rise of disassemblies on github, there's a way to port it using assembly code as a reference or you could use the physics guide more importantly if you attempt to use Scorpion Engine (or a modified version).
Hey there. Your Amiga will need 1MB chip and at least 1MB of other ram to run I'm sorry to say. Depending on rev number of the computer, you can mod your A500 to have more than 1/2 MB chip and 1/2 Fast. Sadly will not work on the A500 otherwise.
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You made finally honor to a great game which was never ported to the Amiga ! You have pretty done a 1:1 clone of the arcade, which is amazing ! Just the music is still a bit screwed... I'd have avoided the percussions, which were not present in the original, plus at some point the music goes down by one octave. But I am sure that you will iteratively reach the perfection !
Thank you for giving the game a go! Audio wise, while not 1:1 to arcade, it is fairly near. It is a project that can be improved, in particular slightly more refined player movement and camera mechanics. While updates have not been many in recent times, it will for sure see improvement in the future, when time allows.
kinda reminds me of Adventure Island, really good job!
Thank you! The original development team behind Wonderboy went on to create the Adventure Island series, while SEGA retained the Wonderboy IP.
You did a great job in bringing Wonder Boy to the Amiga. Even with some of the small hiccups and odd jump physics it plays very nicely, I rank the game highly and it's only some small things that keep it from true greatness.
I think a lot of people play with a two button joypad for the Amiga these days, so providing an option for the arcade style physics will make a lot of sense and people happy, but also keep the current jump physics as an option too for people who have the Atari one button joysticks, as it does make things easier.
For me, you only have to amend the jump physics, the jumping behavior of the green frogs, and squish some minor bugs for this to be one of the absolute best Amiga games and arcade conversions out there! :)
Hello and thank you for your nice comments, am pleased you have been enjoying the game.
It is quite a challenge to create 2 distinct and separate control mechanics, so will need to find the right balance of purist and modern. They certainly needs a tiny bit more refinement I completely agree.
Apologies for the few silly bugs that exist in the latest build, I will patch these out as soon as time allows, it may be some weeks but it is on the list of things to do. I also want to improve the springboards as a priority, they do not function perfectly at present.
Another thing I am working on is the camera behavior, to behave more in line with the arcade version. It is quite time consuming but along with some bug fixes will try and activate this across the first 4 stages as a taster.
Again, thanks for trying it out!
Thank you for making the game and supporting the Amiga community! :) I look forward to the next version and hope it's not too time consuming or difficult to pull off for you.
Out of curiosity, are you also currently working on Wonderboy 3? I keep seeing demo's pop up on YouTube, so wondering if that was something you could also be pursuing.
Yes, guilty as charged! Had started developing WBIII Monster Lair for Amiga AGA.
A lot of the game's base mechanics are done, all assets done, including a fantastic music score from JMD.
However, it is in a state of mild development hell. A combination of other projects taking a priority and some boss mechanics that are tricky to implement.
Its a slow burn but hopeful of continuing the project in the future.
The game is one of my favorite arcades of all time and this port for the Amiga is truly excellent despite the various small bugs it has.I played and uploaded a longplay and really enjoyed the game.
Wow! That is an exceptional video, perhaps the very best I have seen on this game, thank you so much for uploading. Kudos for your playthrough also, you are clearly very skilled at this, despite the many bugs!
I really do want and need to update this game, at least half the bugs I spotted in your run should not have been there at all. I released a minor update which seemed to have broke many things, huge apologies for that, though you show it will not prevent game completion at least.
The final secret levels I had promised to add and will surely do so in time, along with highscore entry and other minor improvements. At the time this was created my skills with Scorpion Engine were low, I think if I re-did this today I would hope to create a much better and polished version.
As a final note, a contentious issue was the player gravity and movement mechanics. They are far more forgiving than the original game, I did want to make it more accessible for the modern gamer, though again it could be a little more refined further still.
Nevertheless thank you again for sharing this.
Hey, I hope you don't mind, but I put Wonderboy in the top 100 Amiga homebrew games of all time.
For when Sonic The Hedgehog for Amiga?
Well there is a possibility here:
Or better still, pick up Scorpion Engine and have a bash at it ;)At this point, porting would be complex.
Since the rise of disassemblies on github, there's a way to port it using assembly code as a reference or you could use the physics guide more importantly if you attempt to use Scorpion Engine (or a modified version).
I cant run in my real Amiga 500 (1 MB) with gotek
Hey there. Your Amiga will need 1MB chip and at least 1MB of other ram to run I'm sorry to say. Depending on rev number of the computer, you can mod your A500 to have more than 1/2 MB chip and 1/2 Fast. Sadly will not work on the A500 otherwise.
ok I understand thank's for the reply and for this wonderful game...I'll try with winUAE