Thanks for reporting the issue vincentgr. I have not extensively tested on real machines, personally, but did just try on winuae with an a600 1 mb chip and 1 mb fast configuration and it ran just fine. Will need to test and investigate further.
The game has now made it to the world's largest game fair as one of the best of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:41:12. English subtitles should be available here. 🙂
Hey there, thanks for your comment! No-one really mentioned this before but there was indeed some subtle changes to the font, though they are entirely based off the original arcade style. I believe I used the high score table font for the status bar, but changed the palette around. The zero, in particular, was made more circular and the four is a little more stylized. I felt these looked a better fit for the AMIGA version. Hope you enjoy the game :)
Thanks for letting CFou know about the update, a new WHDLoader would be awesome.
The minimum required specs may need updating as recent optimizations have improved the speed by a fair chunk, though only made a few quick tests. It should now run on any 68000 cpu (with minor slowdowns in sprite heavy areas) provided you have at least 1MB chip and some extra slow or fast ram.
If anyone has a lower spec machine, please let me know how it runs for you!
Really nice conversion of the Arcade! Our German-language review can be found in our recorded livestream starting at 03:03:35. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. :-)
Neither! It is made using Erik Hogan's Scorpion Engine, hence the slightly higher recommended requirements. It is possible to make a specific A500 25fps version but wouldn't be anywhere as smooth. It is under considerations for the future if there is enough demand, no promises though.
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The latest version needs 2MB chip on my machines :-/
Thanks for reporting the issue vincentgr. I have not extensively tested on real machines, personally, but did just try on winuae with an a600 1 mb chip and 1 mb fast configuration and it ran just fine. Will need to test and investigate further.
Can't really tell if this happens also from disk.
I made a WHDLoad from the generic 3.1 and does the same as if I ran the disk from WB.
It takes chip instead of fast. The older one does not and missing the first so I cannnot test it.
Cheers.
Our German-language review from a previous livestream can be found here at 02:01:09. Subscription to our YouTube or Twitch channel is welcome. 🙂
The game has now made it to the world's largest game fair as one of the best of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:41:12. English subtitles should be available here. 🙂
Hi, I was wondering what font you used for the status panel numbers? It looks much nicer than the arcade font. 😍
Hey there, thanks for your comment! No-one really mentioned this before but there was indeed some subtle changes to the font, though they are entirely based off the original arcade style. I believe I used the high score table font for the status bar, but changed the palette around. The zero, in particular, was made more circular and the four is a little more stylized. I felt these looked a better fit for the AMIGA version. Hope you enjoy the game :)
Thanks a lot. Good game and good job to bring it to Amiga.
Are you the same AcidBottle who wrote Spinbrixback in the day btw....? :)
Well heyyy there m00513! Spinbrix, an underrated classic for sure haha! Hit me up in PM on English Amiga Board if you like, be good to catch up :)
loving it!!
Awesome. Had some fun on a raspberry pi with AGS.
https://blog.atomlabor.de/2023/07/wonder-boy-retrogame-klassiker-amiga-port.html
Would be great to get a TheA500Mini Version too.
Hi,
Many thanks for Your latest version 1.2.
With the ADF version it works on my A500 68000 @14 MHZ ACA500 Plus in Expert mode 1MB CHIP and 7 MB Fast.
For the Whdload, I already asked to CFou via mantis an update of the slave to support this latest version.
Best regards,
Pascal
Thanks for letting CFou know about the update, a new WHDLoader would be awesome.
The minimum required specs may need updating as recent optimizations have improved the speed by a fair chunk, though only made a few quick tests. It should now run on any 68000 cpu (with minor slowdowns in sprite heavy areas) provided you have at least 1MB chip and some extra slow or fast ram.
If anyone has a lower spec machine, please let me know how it runs for you!
thanks,very good game
Awesome game!
The top trees have their bushes doubled.
Hi there. Yeah, it is not 1:1 to the arcade for a variety of reasons, hopefully doesn't affect gameplay much, if at all.
Really nice conversion of the Arcade! Our German-language review can be found in our recorded livestream starting at 03:03:35. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. :-)
Thanks for the update! The port is awesome!
Superb port for the Amiga!
Thank you very much!
Keep on the excellent work!
Nice!
This is just a dream!! Congratulation!! Did someone tested it on the A500 mini??
Thank you for your kind comments! I have not personally tested on the mini but there is absolutely no reason it shouldn't work.
Amazing! I'm going to test it tonight! Btw did you code it in assembly or C ?
Neither! It is made using Erik Hogan's Scorpion Engine, hence the slightly higher recommended requirements. It is possible to make a specific A500 25fps version but wouldn't be anywhere as smooth. It is under considerations for the future if there is enough demand, no promises though.